- pipeline SHADERS ATTRIBUTES UNIFORMS PROGRAMrecord
Created with define-pipeline or create-pipeline, contains the data needed for a pipeline. SHADERS is the list of shader records. ATTRIBUTES and UNIFORMS are lists of the attributes and uniforms of the shader, specified as (name . type) pairs before compilation (with compile-pipeline or compile-pipelines) and (name location type) lists after compilation. PROGRAM is the GL ID of the program (always 0 before compilation).