- compile-shader SHADERprocedure
Compile (in OpenGL) SHADER. Nothing is done if the shader has already been compiled. This typically does not need to be called, since compile-pipeline does so. Must be called while there is an active OpenGL context.
Compile (in OpenGL) SHADER. Nothing is done if the shader has already been compiled. This typically does not need to be called, since compile-pipeline does so. Must be called while there is an active OpenGL context.