chickadee » glls » create-pipeline

create-pipeline #!rest SHADERSprocedure

Creates (at run-time) a new pipeline. The SHADERS should either be forms conforming to language defined in the section The glls shader language, shaders, or a mix of the two. Pipelines must have at least one vertex and one fragment shader to be able to compile. Before pipelines are used, they must be compiled by OpenGL with compile-pipeline or compile-pipelines.