- #u8{HEX...}read
Hexadecimal bytevector syntax. HEX... should be an even number of hexadecimal characters representing the contents of the vector.
#u8{deadbeef} == #u8(#xde #xad #xbe #xef}
Hexadecimal bytevector syntax. HEX... should be an even number of hexadecimal characters representing the contents of the vector.
#u8{deadbeef} == #u8(#xde #xad #xbe #xef}