chickadee » soil » load-ogl-cubemap

load-ogl-cubemap xpos-file xneg-file ypos-file yneg-file zpos-file zneg-file force-channels texture-id texture-flagsprocedure

Loads a cubemap texture from disc.

  • xpos-file: File to load for the +x cube face
  • xneg-file: File to load for the -x cube face
  • ypos-file: File to load for the +y cube face
  • yneg-file: File to load for the -y cube face
  • zpos-file: File to load for the +z cube face
  • zneg-file: File to load for the -z cube face
  • force-channels: Format of image channels to force, see below definitions for appropriate values
  • texture-id: Use either texture-id/create-new-id or use an existing texture id to overwrite an existing texture
  • texture-flags: See below for appropriate texture/*** flags to use, i.e., texture/repeats or texture/mipmaps. Flags are bitwise, and can be combined with bitwise-ior

Returns an OpenGL texture ID.